**Grimhold Dev Update — Back Online!** 🛠️ ¶
It's been a pretty eventful couple of days behind the scenes.
Posted by U171M45What started as getting our new release and server deployment system working turned into a whole chain of unexpected problems. We got the deployment process running, ran into launcher and asset download issues, and then my development computer decided it was completely out of storage.
That meant moving the entire Grimhold development environment to a new computer, reinstalling everything, transferring the projects and server files, and sorting out all the little things that break when you move years of work onto a different machine.
The good news? We're back online! The local server and live VPS are running, the new computer is set up, and we've made some major improvements to how future game updates are packaged and deployed. We're now putting the updated release process through its final test.
Now comes the part where I could really use some players.
Grimhold is still in early playtesting, and there's a lot here that needs to be tested outside my own development sessions. Whether you spend 20 minutes exploring, try progressing through crafting and survival, or settle in for a longer session, every bit of feedback helps.
I'm especially interested in anything confusing, broken, or frustrating. If you get stuck, find a bug, or have an idea, post it here on Discord. Even knowing where someone gets lost during their first hour is incredibly useful.
If you've been following development but haven't jumped in yet, this is a great time to give Grimhold a try.
🌐 grimholdonline.com
Thanks to everyone who's been following along. Time to get back to building the game!